I had the pleasure of meeting Mr. Jeep from Valve during a January event which Coleman University hosted. Valve has teamed up with HTC to develop a VR headset system which can be used for both development and consumer use. Mr. Jeep brought with him a prototype of the HTC Vive which the participants of the IGDA Game Jam event could use for development.
After the event I sent Mr. Jeep a courtesy email thanking him for his contribution to the event and inquired further how Coleman University could benefit from a development device like the HTC Vive. Without hesitation, Mr. Jeep replied and offered to send me an HTC Vive VR system which I could incorporate into the curriculum. This was a generous offer seeing how the HTC Vive retail for $800 per unit.
With the contribution of the HTC Vive, I was then encouraged to contact LayoutVR which is located at Harvard University, who in February, was given a grant to develop curriculum for VR development in the Unreal Engine. Teaming up with LayoutVR, we redeveloped the curriculum for DSN353 Level Design II to include VR development, with this new partnership I took the responsibility to convert their VR curriculum which was catering the Oculus Rift and redesign the curriculum to work with the HTC Vive. Once this research project is complete, I will then share my finding and redevelopment with LayoutVR, Stanford University, and Epic Games. The major outcome to sharing the research is to be considered for a grant which Epic Games gives out twice a year.
Travis Vasquez is an instructor in the Game Programming Development & Design program at Coleman University.