Game Development Capstone Presentation is a Huge Success!

 

What does it take to design and create a video game from scratch? Have you ever wondered what your ideal game would look like, or what you would want to see in a new game, or how long it would take to make your vision into a physical game? The students in our Game Development program took that dream and made it into a reality for their capstone presentation this month. Over the span of ten weeks, a student group came together to create their own game from beginning to end. This included story boarding, character design, background music development, character movement, and multiple game levels. We can only begin to appreciate the amount of work that went into this project! The capstone game is called “Savage Island”, and takes place on an isolated island overrun with dinosaurs that are hungry and looking for a human sized meal. Game players are put into a 2.5D map and have to fight their way through each level until they finally encounter The Boss, a massive T-Rex who will not go down easily! At their capstone presentation the designers discussed their original plan for the game and the challenges that they overcame to make this game a reality. Programs used to create this game include: Unity, Visual Studio, Source Tree, Trello, Photoshop, 3DS Max, zBrush, FreeSound, and Audacity (for the sound mixing and sampling). Each member of the development team took on a specific role in order to efficiently produce content for this game. From the concept art, background set up, and character movement, each aspect of the game was the responsibility of one of the four team members and when the game was presented to the audience it was clear that this was an incredible project. Overall the team discussed their work, and the various programs that they used to develop each piece that they were responsible for. The audience heard first-hand what skills and technologies the team members had to develop in order to complete the assignment, as well as what they plan to add to the game  After the initial presentation audience members were asked to play the game themselves and see close up how the mechanics of the game work and try to destroy as many dinosaurs as possible. Audience members were also encouraged to ask questions and some of our Coleman staff members who attended were thrilled to learn more about the game development process from the student’s point of view. What’s next for these game developers? We hope big and exciting things! Congratulations to these excellent students!!

Virtual Reality Comes to Coleman, Thanks to Mr. Jeep & Harvard University

I had the pleasure of meeting Mr. Jeep from Valve during a January event which Coleman University hosted. Valve has teamed up with HTC to develop a VR headset system which can be used for both development and consumer use. Mr. Jeep brought with him a prototype of the HTC Vive which the participants of the IGDA Game Jam event could use for development.

After the event I sent Mr. Jeep a courtesy email thanking him for his contribution to the event and inquired further how Coleman University could benefit from a development device like the HTC Vive. Without hesitation, Mr. Jeep replied and offered to send me an HTC Vive VR system which I could incorporate into the curriculum. This was a generous offer seeing how the HTC Vive retail for $800 per unit.

With the contribution of the HTC Vive, I was then encouraged to contact LayoutVR which is located at Harvard University, who in February, was given a grant to develop curriculum for VR development in the Unreal Engine. Teaming up with LayoutVR, we redeveloped the curriculum for DSN353 Level Design II to include VR development, with this new partnership I took the responsibility to convert their VR curriculum which was catering the Oculus Rift and redesign the curriculum to work with the HTC Vive. Once this research project is complete, I will then share my finding and redevelopment with LayoutVR, Stanford University, and Epic Games. The major outcome to sharing the research is to be considered for a grant which Epic Games gives out twice a year.

Travis Vasquez is an instructor in the Game Programming Development & Design program at Coleman University.