What does it take to design and create a video game from scratch? Have you ever wondered what your ideal game would look like, or what you would want to see in a new game, or how long it would take to make your vision into a physical game? The students in our Game Development program took that dream and made it into a reality for their capstone presentation this month. Over the span of ten weeks, a student group came together to create their own game from beginning to end. This included story boarding, character design, background music development, character movement, and multiple game levels. We can only begin to appreciate the amount of work that went into this project! The capstone game is called “Savage Island”, and takes place on an isolated island overrun with dinosaurs that are hungry and looking for a human sized meal. Game players are put into a 2.5D map and have to fight their way through each level until they finally encounter The Boss, a massive T-Rex who will not go down easily! At their capstone presentation the designers discussed their original plan for the game and the challenges that they overcame to make this game a reality. Programs used to create this game include: Unity, Visual Studio, Source Tree, Trello, Photoshop, 3DS Max, zBrush, FreeSound, and Audacity (for the sound mixing and sampling). Each member of the development team took on a specific role in order to efficiently produce content for this game. From the concept art, background set up, and character movement, each aspect of the game was the responsibility of one of the four team members and when the game was presented to the audience it was clear that this was an incredible project. Overall the team discussed their work, and the various programs that they used to develop each piece that they were responsible for. The audience heard first-hand what skills and technologies the team members had to develop in order to complete the assignment, as well as what they plan to add to the game After the initial presentation audience members were asked to play the game themselves and see close up how the mechanics of the game work and try to destroy as many dinosaurs as possible. Audience members were also encouraged to ask questions and some of our Coleman staff members who attended were thrilled to learn more about the game development process from the student’s point of view. What’s next for these game developers? We hope big and exciting things! Congratulations to these excellent students!!