Effective Leaders are Constant Learners: Bob Sweigart

Effective leaders are not afraid to learn something new and keep their minds active through professional development and training. It is important for any professional to be willing to learn whenever they can to improve their work culture.

 As a student or graduate of a technology focused University, it is crucial for you to show not only a mastery of your craft, but also that you have the hard skills needed to be a successful employee and peer. When you review a job description, you are going to assume the company wants you to do A, B and C and have X, Y and Z skills. While it is essential to have these hard skills at your disposal, you need to show the ability to learn new skills. Being the best choice for a position is more than what you have achieved on paper; it is also what you are willing to do as a professional to continue to be the best.

The first step in becoming a successful professional is being able to read between the lines to see past what your employer is asking of you, and understand what you can do that isn’t asked for, but could potentially be of value to the company. As an example, during a college internship, a student was tasked to complete a project and realized that there was software that could be used to assist with the effort. The hurdle was that the proposed software required that the student learn a programming language she was not familiar with. Since the student knew the program would greatly improve the chances of completing the project successfully, she took it upon herself to learn the new programming language. It was not just showing the initiative to try a new way of doing things that made this student employee an example.Being excited to learn something new that would not only benefit the employee, but also the company, is an example of what a great employee should be.

Demonstrating you are constantly learning is crucial in the field of technology because as we all know technology is constantly updating and changing itself. In an article published by Inc., the five best practices for learning while on the job include understanding how things work in your office, talking issues out with others who have more experience, and simply throwing yourself entirely into something new that you have yet to encounter (Inc., 2014). The Harvard Business Review writes that leaders are better when they are also learners. In order to be effective as a leader, the avenues of creativity and innovation have to be open and that means bringing in new perspectives and protocols (Harvard Business Review, 2015). Learning does not stop once you exit a classroom; to be a high performing employee and a powerful leader you should look for opportunities to learn in every challenge that comes your way.

Thank you to Bob Sweigart, our Director of Career Services for his contribution to the Coleman blog. For more Career oriented advice, resume building assistance, help signing up for e-Hired, and interview prep, visit the Career Services staff at Coleman University or email careerservices@coleman.edu for more information.

 

 

Faculty Spotlight: Anthony Le (Game Development)

What did your parents say when you told them that your plans were for your future? Were they happy about your decision, or did you change your mind all on your own? One of the benefits of obtaining a degree in technology is that your skills and career path are destined for a long life. Your passions are what shape your future, and that rings true no matter the circumstances. That is the theme for our Faculty Spotlight this month as we sit down with Anthony Le, a senior Game Development and Software Development instructor for Coleman University, who started out with a very different career path in mind.
Enrolling as a medical student at UCSD, Le realized that he was not meant to enter the field of medicine. After a thrilling class in physics, Le found that he was more interested in the mechanical way that the world worked, rather than the biological. From there he began his career in technology through computer programming and artificial intelligence. We asked him about his life in technology and his passion for teaching at Coleman University.

1. What was it like moving to the US?
We moved out to the United States in the 1975 after the Vietnam War when I was nine years old. At the time my father worked for a shipping company in the US and the first place we were brought to was Camp Pendleton. So all of my family came to the US at the same time. We settled in Bayou la Batre, Alabama because that’s where my father’s shipping company was based. It was also the setting for the movie Forest Gump. At the time the southern states were very anti-communist, and my family was deeply Catholic, so they welcomed us with open arms and we had a better time adjusting. We went to Alabama, and I had the BEST time. All of these people, our neighbors, town folks, would come over every day and give us stuff and check in to see if we were okay, so my experience in Alabama was wonderful. However my Dad didn’t like it as much as I did, because he wanted to be back in California with the rest of his family, so he rented a big U-Haul and drove everybody back. That was 1976, and my family has lived here in San Diego ever since. I went to Serra High School in Tierrasanta and graduated at Mt. Carmel in Rancho Penasquitos. I was yearbook photographer there and won several drafting and photography awards from the Del Mar Fair.

2. So you stayed in California for college and went to UCSD. Is that were you became interested in technology?
I love UCSD. It is a great school and much bigger than it was when I was there. That feeling of being on a college campus, making friends in the dorms—it was like its own city. I changed my major several times while I was there. My family wanted me to be a doctor and get a good job, so I started out with bio-chemistry and I quickly discovered that I didn’t like it, but I loved my computer science classes. Turns out one of the faculty members at UCSD was a family friend and he was teaching physics, so he got me into that and I became a TA for his program and for the computer lab. Physics simulations were really my first computing job at UCSD. I fell in love with computer programming after that and changed my major to Cognitive Science, which was a nice mix of biology and the physiological makeup of the human body. I learned and dreamt about how those mental processes can one day be emulated with computing. So that was around the time when an Artificial Intelligence major was introduced at UCSD, and I jumped on that program and that was my final change of major. I also have minors in philosophy, psychology, and astronomy (because I love studying the planets).

3. What were you like as a student?
I was a very active student. Besides being a TA in the computer lab, I was a member of the Vietnamese Student Association, and I became president and tried to get our club more involved with other club events on campus. I organized an International Volleyball Player’s club and organized a Hands Across UCSD event for the campus, and it was really tough to get all of the logistics together, but it was a really fun to try to get everyone involved. By that time my sister and my cousin were attending UCSD, so it became a family affair. Overall, UCSD was an amazing experience, and that is where I cultivated my love of learning.

4. Once you graduated with your degree in A. I. where did you go? Did you create robots?
I wanted to work in computing, and my relative had a chain of computer stores, so I started working for them when I graduated from college. I was in charge of writing programs for diagnostic and performance testing and for keeping tabs on all of the inventory and OCR (optical character recognition) programs used to process all the orders. Unfortunately, this chain did not win out over its competition, so my relative moved into a different field—buying and selling prescription medications from Canada to patients in the US. So I wrote all the programs to scrape and accumulate all of the data on prescription medications (this was before Big Data was around) and price match for the lowest prices. Then the government changed the law and we could no longer sell lower-priced prescription medication from abroad. With my 20 plus years of programming experience, I ended up getting into teaching through my wife at the time, who knew the Vice President of Coleman University was looking for programmers who had real experience and wanted to teach. I came to Coleman when the Game Development department was still in the process of creation, so I was involved in writing the courses for Game Development. We had to write six classes and establish a certification program. I wrote Course 2 and Course 5, which were about Engine design and 3D rendering (for networked first-person shooter (FPS) and third-person shooter (TPS)). The algorithms for 3D rendering use the same technology and mathematical calculating processes as Artificial Intelligence and neural network programs. It’s the summation of a lot of values and the manipulation of numbers simultaneously. It is a lot of complex ideas, and that is the challenge of teaching: getting students to relate to the material and understand it, so they will be excited to learn.

5. Did you find that you had a passion for teaching after you began at Coleman?
Turns out, from all of my experience as an eldest sibling and as a TA in college, this is my calling. It fits me, because I can explore what I love to learn, and using what I know about AI and how the brain works thus far, to facilitate and transfer that knowledge to another person, using a many sensory modalities as possible. For me this was a fateful event, and I went with it. That was over 7 years ago. Now, I am focusing on helping our students learn physical computing, like how to program robots, sensors, GUIs, and different hardware devices to enhance their job placement. Our students are so excited to learn and Game Programming is very competitive, so I am working on introducing physical computing using Python and C into Game Development and Software Development. Even though I love games and created my first game using the VIC20 and Commodore 64, I am not a gamer per se, I am more into computing. I want to bring more programming into the Game Development program. When a student is hands on and sees his or her creation, and it’s something that’s tangible, that is the experience we want. Computing is a tool with a specific language and you need to understand the syntax to express how you want to control the technology.

6. What do you look for in a potential student at Coleman University? What advice do you have for a new Coleman student?
What I love ideally, is excitement. When students are excited, they are learning and progress goes up exponentially. My advice is perseverance. You cannot learn everything in one try. It is a process and especially with programming, you have to do it in many different ways and solve many different errors. In solving errors you learn something new. You can read about it and watch it, but until you do it and spend the time fixing it, you will not actually learn. The more you put yourself through this process the better prepared you will be, so use repetition and that will help you excel and gain experience. Education is an investment, so I would advise anyone who is learning a new skill to keep in mind that commitment to an investment. I will always give students a chance to solve things on their own, and then I step in to help by providing strategies and hints. I often discuss the various ways that people solve the same problem, and my motto is if you don’t agree, at least try it once, and if you realize you like it you can incorporate it into your own style. Be open minded.

 

We want to thank Mr. Le for taking the time to sit with us and discuss his passion for teaching and computer science.  If you are interested in pursuing a technology-focused degree and learn from instructors such as Anthony Le, do not hesitate to call us. Classes start every ten weeks and financial aid is available for those who qualify. Call (858) 499-0202 today!

 

Faculty Spotlight: Tommy Mitchell (Game Development)

This month we wanted to showcase another of our amazing instructors on our blog, and our spotlight is on Tommy Mitchell. A Game Development instructor with many years of direct experience in the field, Mitchell’s knowledge of the game industry has become a huge advantage for Coleman University students. Having been a fan of gaming since he was six years old, it is more than safe to say that this subject is a passion for him; one that he shares with our students.
We sat down with Tommy to discuss how he got started in Game Development and what it takes to be successful in the industry.

1. How did you get into Game Design and Development?
Well that’s a bit of a long story. I have played video games since I was 6 years old so I’ve always been pretty active with that. I used to play about 2-3 days per week and it just became an obsession. However traditional art became my forte. When I graduated from high school, I had a partial scholarship to Southern Methodist University in Texas for their art program. As I was going through my courses I was approached by a professor who had recently established a game design program on campus called Guild Hall and she wanted me to join. I went through those courses for two years which put me in the pipeline for a game development degree. So I have a traditional art background, but I went from painting canvases to digital art and sculpting.

2. How did you apply your degree after you graduated?
Once I graduated I was called up to work for a small gaming company in Austin Texas called Midway. During that same time I was hoping to pursue more education in game design, so I applied to schools in San Diego that offered higher degrees. Once I had been accepted, my company offered to hire me back once I had finished my education. So I moved to San Diego in the hopes that I would have a job waiting for me back in Texas once I was done. I attended ITT Tech for their Digital Entertainment and Game Design program. I received my bachelors degree, while also doing freelance work. In 2009 I was lucky enough to get an interview with Sony and I was hired on as a game tester. I did game testing for about a year and a half.

3. Wow. So you lived every teenage gamer’s dream then?
A lot of people think that with game testing you’re just constantly testing games and having fun, but it is serious software testing. You have to look for bugs and issues, marking their coordinates in the game, and making sure that you are sending that information to the developers. Your job is to find as many ways as possible to break the game. After a year of testing I was promoted to being a character artist. The first game that I worked on for character design was God of War 3, just small portions  of the background design, which was really fun. Then I was put onto the teams for MLB The Show, and Star Hawk. After a couple more promotions I was given a project management role, around 2011 for a game called PS All Stars. At that same time I started working at Coleman University.

4. So how did you become an instructor at Coleman?
Once I had graduated with my bachelors I was interested in getting my master’s degree, so I came to Coleman to pursue my degree in Information Systems Management. I was going to school and working at the same time. I graduated in July of 2010, and continued working at Sony. After a big project that I was working on was finished, I stopped in to talk to Career Services and catch up with my instructors. I found out that Coleman had started a Game Design (as it was called at the time) program and they were looking for instructors. Career Services took my information and forwarded it to the dean of the program, who called me ten minutes later asking for me to come in and interview. Two weeks later I was a full-time instructor for Coleman.

5. What classes are you teaching now?
I instruct Level Design 1, Intro to Digital Sculpting, the Programming Capstone, and Fundamentals of Game Design. Mainly I teach students the basic structures of game design. It is a very fast and competitive career path to go into, so you need a strong knowledge of every aspect of design.

6. On that note, what are the misconceptions that incoming students have about getting into the Game Development field?
Whenever we have student orientations I am the first person to tell students that if you think that you’ll just walk into a studio and start testing video games, you should throw that idea right out the window. This program is not about that. You are learning a skill set that is very complicated. Even when you’re done with a class meeting, you still have to do more work on your own outside of class. The industry’s first question in an interview will be “what else have you done?” You can create a portfolio that includes your class assignments but companies do not focus on that, they want to see how you applied your skills to an outside project. You need to develop more than programming skills. Game Developers have increased hand-eye coordination, critical thinking, and problem solving skills due to the requirements of this industry. In this industry you will be asked to work long hours and even work overnight to meet deadlines and finish projects, so putting in more hours for professional development will only benefit you. In our program there are really two tracks. The first is more of a programmer role, and the other is the designer role. Each one takes a lot of time to master and you have to do it all of the time, which includes participating in game focused events. Luckily for our students Coleman hosts the Global Game Jam every year, and that has a huge impact. Organizations look for that specifically, as well as your online presence through LinkedIn and Twitch. Networking is a lot more involved in job placement than people realize. Passion is important in this field and students need to have that in order to succeed. I would also recommend that students be prepared to freelance while they are looking for work. Once a project is over you may not have a residual income coming in so be prepared by getting into other projects ahead of time. Be willing to learn as many skill sets as possible. Ask peers who may have a better grasp than you to help you learn more. As long as you communicate the desire to learn, people will be willing to teach you.

7. What are your opinions on the rise in online celebrity gamers, or the professional gamers that compete in world competitions?
Well, social media and online exposure is actually a huge boost to developers looking to get hired by a company. These feeds and uploads are being watched 24/7 by companies looking for new hires. If a studio likes a candidate they will be brought in for testing or interviews. Having a vlog or Twitch channel is a big help for getting yourself noticed. I had two students who were invited to work with famous game vloggers and were flown to a vlogging convention in San Francisco because of their popularity online.

8. Considering your passion for art and your background in it, what are some of the recent games that have come out that you feel are visually/artistically incredible in their style?
I’m going to be a little biased with my answer. I would have to say two of the games that I actually worked on within the last five years. I was an Associate Producer for The Last of Us and I really loved the artwork that was developed for that. Even though I was brought in around the third phase, it was my first big title as Associate Producer and I was freaked out because I was working on that and teaching at the same time! My second choice didn’t do so well commercially, but I really liked Order 1886. I consider that one to be a steampunk version of Van Helsing. You were acting as a werewolf hunter and it was almost like its own cinematic movie. I helped design some of the Demon Dogs that were within the game. The other game that I can think of is Unfinished Swan, you are playing as a little boy who falls into an open world through a book which is all white. As you work your way through the game, colors and structures start to appear and you create your world that way. The first color that is initiated is black so you can create figures and outlines then add color as you go. We tell students when they are applying to a company and want to showcase their best work with a demo, that if you can turn down the volume and run through it and still understand the story no matter where you are, then you have done a great job. I look for that specifically when I am hiring for studios.

9. Can you tell me the most important traits that you look for in a potential Game Development student?
Definitely, I look for a student who is passionate for Game Development and who is an open book. They don’t come into the classroom thinking that they have everything handled, that they only have to learn to do a couple of things. You have to be very motivated and hungry to achieve your goals because this field is very competitive. You have to realize that you and 20-30,000 other people are applying for the same jobs at any given time. Challenge yourself every day to get better; you can’t stay in the same place. You have to reinvent yourself, and the best thing about being in the game industry is that it is not hard to find something new to learn every day. There is no ceiling on what you are capable of in a work position, because the technology in this field is constantly changing so you have to change with it. Confidence is also really important, being able to look someone in the eye and provide straightforward answers will help you stand out from the crowd in an interview and in class.

10. Last question: tell me about your favorite project that a student or group has produced at Coleman?
It was a capstone group in 2014. It was a very unique group with plenty of colorful personalities that also had a lot of motivation and passion for what they ultimately wanted to do. They created an amazing 2D game, with almost every aspect being hand drawn and conceptualized by this group. The project lead was a really shy and laid back student so I purposefully put him in a leadership position. Within hours of their first meeting they came together and completed their concept. This group came in every day that they could and worked on this project, which was incredible. Once they had a finished product, they published it online and received a lot of praise for their work from other developers and programmers. I use this group as an example to motivate students, because it is this type of project that they should be striving for. The capstone is a great way for students to really figure out what it is that they want to do.

If you love gaming and creative art, think about joining our Game Development program! Tommy is just one of the amazing instructors that we have in the program and there are opportunities here for you to grow and establish an exciting career. Call Coleman today at (858) 499-0202 for more information and to schedule a tour! 

Game Development Capstone Presentation is a Huge Success!

 

What does it take to design and create a video game from scratch? Have you ever wondered what your ideal game would look like, or what you would want to see in a new game, or how long it would take to make your vision into a physical game? The students in our Game Development program took that dream and made it into a reality for their capstone presentation this month. Over the span of ten weeks, a student group came together to create their own game from beginning to end. This included story boarding, character design, background music development, character movement, and multiple game levels. We can only begin to appreciate the amount of work that went into this project! The capstone game is called “Savage Island”, and takes place on an isolated island overrun with dinosaurs that are hungry and looking for a human sized meal. Game players are put into a 2.5D map and have to fight their way through each level until they finally encounter The Boss, a massive T-Rex who will not go down easily! At their capstone presentation the designers discussed their original plan for the game and the challenges that they overcame to make this game a reality. Programs used to create this game include: Unity, Visual Studio, Source Tree, Trello, Photoshop, 3DS Max, zBrush, FreeSound, and Audacity (for the sound mixing and sampling). Each member of the development team took on a specific role in order to efficiently produce content for this game. From the concept art, background set up, and character movement, each aspect of the game was the responsibility of one of the four team members and when the game was presented to the audience it was clear that this was an incredible project. Overall the team discussed their work, and the various programs that they used to develop each piece that they were responsible for. The audience heard first-hand what skills and technologies the team members had to develop in order to complete the assignment, as well as what they plan to add to the game  After the initial presentation audience members were asked to play the game themselves and see close up how the mechanics of the game work and try to destroy as many dinosaurs as possible. Audience members were also encouraged to ask questions and some of our Coleman staff members who attended were thrilled to learn more about the game development process from the student’s point of view. What’s next for these game developers? We hope big and exciting things! Congratulations to these excellent students!!