On May 23, 2018 Coleman University had the honor of being invited to speak for Career Day at Wegeforth Elementary in San Diego, California. We sent two of our students, Gilberto and Marilyn, to talk to their students about technology and share with them the steps they can take to become Video Game Designers and Cybersecurity Experts. By sharing their own experiences and dreams for the future, our speakers were able to show students how they could follow their own dreams into a career in technology. Many of the kids had questions about what it means to be safe online, and how to report cyber bullying, as well what it takes to make a video game. This is the third year that we have attended Career Day, and each year participants come back feeling excited to see how much technology can excite the next generation of programmers, developers, designers, and security experts. Thank you to Gilberto and Marilyn for being such great teachers and showing kids how they can turn their Dreams Into Reality!
Finals can be a hard time for any student, but for our Capstone class, this week was harder than most. For the past ten weeks, two student teams have been working overtime to complete a game of their own design, but their last big challenge was to show off their hard work to an audience, for a grade! We attended their presentations and we were blown away at what we saw. Both teams put together great concepts that translated into exciting games that we hope to see produced as full games in the future. All members of the audience were given the opportunity to offer their opinions on the presentation anonymously through a worksheet that their instructor, Joe Shoopack, designed to gauge audience perception on playability and overall concept.
Both Team Jekyll and Team Hyde had to present and discuss where their game idea came from, which roles the team members took on, and the challenges that they faced while working together and working on their own. Team Hyde presented their game, Path of the Warded, which is based on a book, which takes place in a fantasy world overrun with demons that are set on destroying everything in sight. The main character has to wait until nightfall in order to protect his farm and the animals that live there. Team Jekyll showed us Malice, a game that was a three-year dream of project manager Marisa Hatcher, which took the main character on a quest to save her sister from kidnappers. The audience followed their presentations as the teams broke down their work flow and the various pieces of the game that each member was responsible for, and how their designs changed over time. Though this class was a great learning experience, it came with its fair share of difficult challenges that, in the end, taught the students what it’s like to work in a real-world game developer environment. This class is also a great example of why it is important, as a Game Developer, to be able to work in various job titles or departments. If you can better understand what it is that your teammates do, and how to help when it is needed, the more versatility you will bring to your job.
Once the presentations were over, the audience was given the chance to ask questions about the game and then was brought to the development lab and took their turns playing the games and seeing first-hand how the games worked. All of the attendees were really excited to see the results of these projects and had a great time hearing directly from the students about their experiences. You can check out the photo album below for more photos of the presentations and behind-the-scenes images of the production process. Congratulations to the Capstone class! We see a very bright and successful future in Game Development for all of you!
For some, the thrill of playing a new videogame is like nothing else. Meeting a character for the first time, watching a new story unfold, wielding a super-cool new weapon, and playing with others online are what make gaming so much fun. What you don’t see is all of the coding, programming, structuring, planning, designing, and all around WORK that went into creating this experience. What may have taken 12-15 hours to finish, in reality took months to create and perfect. In fact, you might be surprised to know that there are thousands of jobs related to Game Development and Design and some don’t require coding experience at all! For the Game Development Capstone students at Coleman University, this truth is one that they are learning first hand, and soon they will have their own game for other gamers to play.
For ten weeks Coleman Game Development Capstone students will be working closely in teams to create, from start to finish, an original videogame of their own design. Beginning with the concept art and overall design, these students will build a game that is the culmination of all that they have learned and a test of their skills in teamwork. As scary as that may sound, the Capstone is an opportunity to take what they’ve learned so far in their program and work as part of a team to experience the iterative process of Game Development that celebrates their creativity and talent. The Capstone class will mimic the pressures and expectations that game development companies put on their employees in the real world. This term we have two teams working on Capstone projects and an exciting rivalry is developing. What do Team Jekyll and Team Hyde have in store for their final project? Keep reading to find out!
TEAM JEKYLL: MALICE
Taking inspiration from the classic game MARIO, players in the world of Malice will have to race against the clock solving puzzles and battling creatures along the way to save someone they love in a 3D world. The story begins with a young boy who is looking for his younger sister who was taken from their home, followed by his trusty dog that has some cool tricks of his own. In a brilliant twist, Team Jekyll has designed the game to allow players to switch between the young boy and his dog to solve puzzles or leap over traps. Various monsters and creatures will try to attack you and stop you from finding your sister, and you’ll have to defeat the boss at the end, so this game is definitely going to be exciting! Though this game is fun to play, it won’t be a walk in the park; there are some scary challenges and surprises hidden in this game.
Project Manager: Marisa Hatcher
Level Design/Puzzle Design: Jake Bommer
Programmer/Puzzle Design: Gary Lawrence
3D Modeler: Curt Ljungquist
TEAM HYDE: PATH OF THE WARDED
Based on the book The Warded Man, this PC game is a post-apocalyptic challenge that tests the ingenuity of the player at every turn. During the day, players must take care of their farm by reinforcing fences, finding defensive weapons, and preparing for sunset. Once the moon comes up, demons and menacing creatures come out of the woods to try to tear your farm to the ground! Attacks come in three waves and players can set traps in order to destroy as many attackers as possible. Each creature or monster that attacks will have a specific elemental characteristic related to water, fire, wind, or earth. The final version of the game will allow players to customize their character and upgrade their farm to further defend against attacks. After a detailed cut scene, players will have the opportunity to explore their surroundings and engage with their farm. Unfortunately the animals at the farm are not part of the game play and can’t help you defeat any of the demons or monsters, but they provide good company.
Project Manager/Level Designer/Branding: Mari Erdman
Level Design: John Becker
3D Modeler: Eduardo Aviles
3D Modeler: Curt Ljungquist
So why are they named Team Jekyll and Team Hyde? When the class began, the 7 students enrolled were expecting to be working on one game, but instead developed into two teams that are working on two different games. As a way to foster healthy competition, and teamwork, the two teams each became Team Jekyll and Team Hyde; two sides of the same… In week ten of their course (March 12-16th) both teams will present a finished product to faculty, staff, and classmates, including offering the opportunity for attendees to play the game as well! If you want to see what these teams are developing, keep your eye on the blog calendar for the announcement of the Capstone presentation. Congratulations to Team Jekyll and Team Hyde! We look forward to seeing the hard work that you are putting into this project and we can’t wait to play it!
If you are interested in where your own passion for Game Development can take you, give us a call today at (858) 499-0202 and schedule a tour! There’s plenty of opportunity in San Diego to start your career, so take the first step and meet the Coleman Game Development community!
We are excited to have ISACA on our campus tomorrow for their "Integrated IT Compliance - Building Trust in Shadow IT" presentation in Rhude Hall! As a Coleman student you are eligible to attend so this is an opportunity that you don't want to miss!
Topic: Why talk about Integrated IT Compliance? IT compliance functions tend to be siloed and decentralized leading to a high cost of compliance. This is exacerbated when the marketplace demands increasingly customized products/services. Shareholders demand lower GAA expenses while company boards as...
Next week kicks off midterms on campus, but we have just the thing to help you get through it! On June 25th we will be throwing a student appreciation event on our campus for all of our students with food, music, and a gaming tournament. Join us for a fun event that will help start your week off right!! ...