Celebrate National Trivia Day with Coleman University!

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January 4th is National Trivia Day and we want to share some fun facts about us! As you know, Coleman University was established here in San Diego in 1963 by Dr. Coleman and Mrs. Lois Furr. Our first building was in Downtown San Diego, and since our first graduating class; we have been making history in this amazing city. Check out our list of some of the top 10 most interesting trivia facts about Coleman University, and if you’re an alumnus, feel free to share your own trivia in the comments!

  1. Coleman’s original mainframe was named Kermit; the name was changed to Papa Bear in the 1990’s.
  2. Coleman University (then Coleman College) presented its first lecture about the internet and the World Wide Web in 1991. The internet was not even being accessed commercially at this point by users at home; that came later in 1995.
  3. In the 1990s Coleman was the home of the Computer Museum of America, whose mission was to collect, preserve, and exhibit historic computer equipment and artifacts.
  4. Coleman (then the Automation Institute) conferred the first degree in Data Processing issued by a private data processing institution in the state of California in 1963. The degree was conferred to Jean Thomas by Doctor Coleman Furr, our co-founder.
  5. Our second location was in Old Town San Diego, at 2425 San Diego Avenue. Today that location is now a storefront; you might not even recognize it with all of the changes!
  6. Over the years Coleman has had a successful track team and softball team that competed in events across San Diego.
  7. Our Co-founder, Dr. Coleman Furr, was a friend of Grace Hopper (the inventor of modern binary code for programming) and since the founding of our institution Coleman has always dedicated a hall on our campus in her name.
  8. From 1974-1976, Coleman College supplied 38-42% of all the initial Data Processing workers needed during the early days of building mainframes to begin automating City and County Government offices in San Diego.
  9. On September 12, 2015 the White House, through their “College Scorecard” software named Coleman University as a school whose students graduate on time, get good jobs and can pay off their loans quickly.
  10. On Jan 26, 2017 – Coleman University became host to “Hornet’s Nest,” San Diego’s first publically-available Indoor UAV drone flight, test, and training facility. It is open 11AM-2PM every Saturday in the B Building located on the West side of the campus.

Since 1963, it has been the philosophy of the Automation Institute, Coleman College, and Coleman University to bring career opportunities and accessible education to any and all people who wanted to learn. Technology was a passion for our founder, and that passion is still here today. We can’t wait to see what history we continue to make here at Coleman and in San Diego!

 

If you are interested in taking your own passion for technology and turning it into a career, call us today at (858) 499-0202 and we would be happy to give you a tour! (Tours are available in Spanish).

Become a part of our history, and look to your own future, at Coleman University!

Coleman University Technology Focused Careers

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Daybreak Games Welcomes Coleman Students to Their Studio in San Diego

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On December 4, Coleman University faculty member Joe Shoopack took his DSN343 (Game Story and Character Design) class, along with other interested Coleman Game Development students, to visit Daybreak Game Company in Rancho Bernardo. Through his connections to the company, he arranged for a panel discussion and presentation about game design and story narrative creation between his students and Daybreak developers.  Daybreak was founded in 2015, and since then they have been making their mark on the gaming industry.  Published games from Daybreak include EverQuest®, EverQuest® II, PlanetSide® 2, and DC Universe Online™. Team members and representatives from Daybreak have come to our campus in the past to speak with students and present workshops on what it takes to be a successful game developer.

Luke Sigmund, EverQuest Franchise Creative Director for Daybreak Games, hosted the event for Coleman students, and was one of the panelists along with four other senior members of the game story team. The presentation covered creating compelling narrative and character design, the relationship of game play and story narrative, the process of creating/designing story worlds for open world games, creating emotion with character interaction, and other related topics. In addition the Daybreak team held discussions with our students about how to find a job as a game designer and best practices for preparing for a career in the game development field. The panel-style presentation stimulated interesting discussion and was a valuable opportunity for students to meet and interact with professional game developers. Our students benefit enormously from the connections that our faculty have with the local game development community. This event highlights the great dedication our faculty has to helping our students learn not just in the classroom, but from professionals in their field who can offer their experiences as learning tools.

 

If you are interested in helping play, test, and give feedback on Daybreak game titles visit  https://www.daybreakgames.com/insiders/  for more information.

 

If you are interested in learning more about what it takes to earn a degree in Game Development and benefit from more opportunities like this, give us a call today at (858) 499-0202!
Classes start January 8, 2018 so there’s still time to register for the new year!

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How Do I Sign Up for the Global Game Jam 2018??

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We’ve already talked about the Global Game Jam on this blog; and the fact that this opportunity to compete in a global challenge with other gamers is one that can’t be missed. So now that we’ve peaked your interest, this blog will tell you what you should know about the #GGJ2018 and what to prepare for once you’ve signed up.

To start with, we want to tell you what your ticket purchase includes. The hosts of the Global Game Jam event at Coleman, the IGDA, have dedicated the funds from the event to providing food for the participants as well as other resources to help make this event as awesome as possible for all who attend! Starting Friday evening on January 26, 2018 participants will start arriving at the Coleman campus to set up their equipment and find spots to get settled in. You can bring in your own computers, laptops, and monitors to use for the weekend as well as any other special resources that you need to effectively code or design. Since the participants will be here from Friday night to Sunday afternoon Coleman University has not only provided campus space for this event, we will be making sure that there is a computer for everyone who registers. The point of this event is to mimic the conditions and stresses of game design and development so make sure that you come prepared to work hard, but we want you to be comfortable while doing it! So if you prefer to code in your bunny slippers, make sure to bring them along too.

What if you don’t have any team members lined up when you register? Well that is certainly no problem. Once the theme for the challenge is announced on Friday night, participants will then have the opportunity to discuss their ideas with others, and teams will form based on which projects participants want to join. The proposed projects will not all be videogame based because board games, card games, and any other styles of game are all welcome submissions. Since the submissions don’t have to be a videogame, participants who do not have coding experience are not excluded from being a part of this event. A passion for gaming and creating fun projects is the only requirement needed! The fun comes from the thrill of joining a team and bringing a great game to life in only three days.

Once teams have finished their projects, they will be submitted to the Global Game Jam site and published. Visitors to the site can still see games from previous years and even play some of them as well! For a game developer or designer, this can be a great addition to any resume and will add invaluable experience to help put you ahead. Being able to perfect your teamwork and problem solving skills while also creating a game from scratch is something that many recruiters look for in a potential hire. Why not put the Global Game Jam onto your resume this year?

If your family or friends are interested in seeing the event and coming by to show support, they are more than welcome! There will be visiting hours for friends and family, however, since time is limited and teams will have to work around the clock, visitors will not be able to stay overnight. We will also have special guests from radio station FM 94.9 on our campus live streaming and getting involved with participants. Hamby from the Casual Gamers podcast will be on our campus broadcasting from his Twitch channel, so you definitely don’t want to miss out on that! Head over to the official Eventbrite page for more information and the link to register as a participant: http://bit.ly/GGJ18Coleman. See you there! #GGJ2018

Turn your passion for gaming, coding, or design into a degree and a lifelong career! With a degree in Game Design from Coleman University, along with all the first-hand professional game development experience of our instructors, our graduates have the knowledge and the connections to build a solid career in game development and design. Call us today to schedule a tour and learn more about our programs at (858) 499-0202! Turn your “Dreams into Reality” now, classes start January 8, 2018!

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Global Game Jam is Coming to Coleman! #GGJ2018

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       It seems like only yesterday that we had a big group of game developers and creative designers on our campus for the Global Game Jam. Yet that was almost a year ago! Once again Coleman University will be hosting the Global Game Jam and we are calling all programmers, coders, designers, and game enthusiasts to participate! So what is the #GGJ, how much experience do you need to attend, and how can you get involved?
The GGJ is a weekend long coding and development event that happens a few times per year and challenges the skills and creativity of participants. Starting on Friday evening, the secret theme for that challenge is revealed and teams are formed with only the rest of the weekend to complete their projects. Groups can take the theme and create a video game, card game, or even a board game using the theme as a guide. Last year the theme was “waves” so teams had to incorporate that idea in some way into their project (think of ocean waves, sound waves, air waves, wavy hair, waving hands, the possibilities are endless!). Coding and developing overnight and into the early morning hours, teams have only a limited amount of time to create a tangible product. However these teams are not just working against the clock here in San Diego; teams from all over the world will be going through the same challenge! From India to Africa, England, Mexico, China, Australia, and many more countries; teams from around the world will be participating together. Last year the teams participating at Coleman University published some amazing games to this challenge. If you visit the Global Game Jam website and search under San Diego, you will see all of the submitted games from previous events over the past years. With fun names such as Chore Wizard, Cowabunga, and Elon Musk Goes to Space, you can see the high level of creativity that goes into these games. You can even play some of them! Studios like to see game developers who have proven their skills outside of the classroom, and having a game published on the Global Game Jam site is a great way to show off your talent.
Our event in January with the GGJ will be one to remember. Bring your sleeping bag, favorite pillow, snacks, and comfortable clothes to code in, and meet new friends who are just as passionate about gaming and game development as you are. The entry fee for earlybird tickets is $25, (all tickets purchased will include a meal) and you can begin registering this month. Visit their Eventbrite website for registration and get your discounted ticket before they are sold out! After you register you will have to also register for the event on the Global Game Jam website, or create an account. Participants will also be asked to sign a permission waiver to have photos or video taken of their teams working over the weekend. If you do not want to have your photos included in Game Jam promotional material, please speak with an IGDA representative when you arrive at the event. We look forward to seeing all of the new and returning participants who will be at the Global Game Jam this year! There may even be some special guests making an appearance that weekend to show support for the game developers…so you don’t want to miss out on this opportunity!

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Faculty Spotlight: Anthony Le (Game Development)

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What did your parents say when you told them that your plans were for your future? Were they happy about your decision, or did you change your mind all on your own? One of the benefits of obtaining a degree in technology is that your skills and career path are destined for a long life. Your passions are what shape your future, and that rings true no matter the circumstances. That is the theme for our Faculty Spotlight this month as we sit down with Anthony Le, a senior Game Development and Software Development instructor for Coleman University, who started out with a very different career path in mind.
Enrolling as a medical student at UCSD, Le realized that he was not meant to enter the field of medicine. After a thrilling class in physics, Le found that he was more interested in the mechanical way that the world worked, rather than the biological. From there he began his career in technology through computer programming and artificial intelligence. We asked him about his life in technology and his passion for teaching at Coleman University.

1. What was it like moving to the US?
We moved out to the United States in the 1975 after the Vietnam War when I was nine years old. At the time my father worked for a shipping company in the US and the first place we were brought to was Camp Pendleton. So all of my family came to the US at the same time. We settled in Bayou la Batre, Alabama because that’s where my father’s shipping company was based. It was also the setting for the movie Forest Gump. At the time the southern states were very anti-communist, and my family was deeply Catholic, so they welcomed us with open arms and we had a better time adjusting. We went to Alabama, and I had the BEST time. All of these people, our neighbors, town folks, would come over every day and give us stuff and check in to see if we were okay, so my experience in Alabama was wonderful. However my Dad didn’t like it as much as I did, because he wanted to be back in California with the rest of his family, so he rented a big U-Haul and drove everybody back. That was 1976, and my family has lived here in San Diego ever since. I went to Serra High School in Tierrasanta and graduated at Mt. Carmel in Rancho Penasquitos. I was yearbook photographer there and won several drafting and photography awards from the Del Mar Fair.

2. So you stayed in California for college and went to UCSD. Is that were you became interested in technology?
I love UCSD. It is a great school and much bigger than it was when I was there. That feeling of being on a college campus, making friends in the dorms—it was like its own city. I changed my major several times while I was there. My family wanted me to be a doctor and get a good job, so I started out with bio-chemistry and I quickly discovered that I didn’t like it, but I loved my computer science classes. Turns out one of the faculty members at UCSD was a family friend and he was teaching physics, so he got me into that and I became a TA for his program and for the computer lab. Physics simulations were really my first computing job at UCSD. I fell in love with computer programming after that and changed my major to Cognitive Science, which was a nice mix of biology and the physiological makeup of the human body. I learned and dreamt about how those mental processes can one day be emulated with computing. So that was around the time when an Artificial Intelligence major was introduced at UCSD, and I jumped on that program and that was my final change of major. I also have minors in philosophy, psychology, and astronomy (because I love studying the planets).

3. What were you like as a student?
I was a very active student. Besides being a TA in the computer lab, I was a member of the Vietnamese Student Association, and I became president and tried to get our club more involved with other club events on campus. I organized an International Volleyball Player’s club and organized a Hands Across UCSD event for the campus, and it was really tough to get all of the logistics together, but it was a really fun to try to get everyone involved. By that time my sister and my cousin were attending UCSD, so it became a family affair. Overall, UCSD was an amazing experience, and that is where I cultivated my love of learning.

4. Once you graduated with your degree in A. I. where did you go? Did you create robots?
I wanted to work in computing, and my relative had a chain of computer stores, so I started working for them when I graduated from college. I was in charge of writing programs for diagnostic and performance testing and for keeping tabs on all of the inventory and OCR (optical character recognition) programs used to process all the orders. Unfortunately, this chain did not win out over its competition, so my relative moved into a different field—buying and selling prescription medications from Canada to patients in the US. So I wrote all the programs to scrape and accumulate all of the data on prescription medications (this was before Big Data was around) and price match for the lowest prices. Then the government changed the law and we could no longer sell lower-priced prescription medication from abroad. With my 20 plus years of programming experience, I ended up getting into teaching through my wife at the time, who knew the Vice President of Coleman University was looking for programmers who had real experience and wanted to teach. I came to Coleman when the Game Development department was still in the process of creation, so I was involved in writing the courses for Game Development. We had to write six classes and establish a certification program. I wrote Course 2 and Course 5, which were about Engine design and 3D rendering (for networked first-person shooter (FPS) and third-person shooter (TPS)). The algorithms for 3D rendering use the same technology and mathematical calculating processes as Artificial Intelligence and neural network programs. It’s the summation of a lot of values and the manipulation of numbers simultaneously. It is a lot of complex ideas, and that is the challenge of teaching: getting students to relate to the material and understand it, so they will be excited to learn.

5. Did you find that you had a passion for teaching after you began at Coleman?
Turns out, from all of my experience as an eldest sibling and as a TA in college, this is my calling. It fits me, because I can explore what I love to learn, and using what I know about AI and how the brain works thus far, to facilitate and transfer that knowledge to another person, using a many sensory modalities as possible. For me this was a fateful event, and I went with it. That was over 7 years ago. Now, I am focusing on helping our students learn physical computing, like how to program robots, sensors, GUIs, and different hardware devices to enhance their job placement. Our students are so excited to learn and Game Programming is very competitive, so I am working on introducing physical computing using Python and C into Game Development and Software Development. Even though I love games and created my first game using the VIC20 and Commodore 64, I am not a gamer per se, I am more into computing. I want to bring more programming into the Game Development program. When a student is hands on and sees his or her creation, and it’s something that’s tangible, that is the experience we want. Computing is a tool with a specific language and you need to understand the syntax to express how you want to control the technology.

6. What do you look for in a potential student at Coleman University? What advice do you have for a new Coleman student?
What I love ideally, is excitement. When students are excited, they are learning and progress goes up exponentially. My advice is perseverance. You cannot learn everything in one try. It is a process and especially with programming, you have to do it in many different ways and solve many different errors. In solving errors you learn something new. You can read about it and watch it, but until you do it and spend the time fixing it, you will not actually learn. The more you put yourself through this process the better prepared you will be, so use repetition and that will help you excel and gain experience. Education is an investment, so I would advise anyone who is learning a new skill to keep in mind that commitment to an investment. I will always give students a chance to solve things on their own, and then I step in to help by providing strategies and hints. I often discuss the various ways that people solve the same problem, and my motto is if you don’t agree, at least try it once, and if you realize you like it you can incorporate it into your own style. Be open minded.

 

We want to thank Mr. Le for taking the time to sit with us and discuss his passion for teaching and computer science.  If you are interested in pursuing a technology-focused degree and learn from instructors such as Anthony Le, do not hesitate to call us. Classes start every ten weeks and financial aid is available for those who qualify. Call (858) 499-0202 today!

 

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Faculty Spotlight: Tommy Mitchell (Game Development)

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This month we wanted to showcase another of our amazing instructors on our blog, and our spotlight is on Tommy Mitchell. A Game Development instructor with many years of direct experience in the field, Mitchell’s knowledge of the game industry has become a huge advantage for Coleman University students. Having been a fan of gaming since he was six years old, it is more than safe to say that this subject is a passion for him; one that he shares with our students.
We sat down with Tommy to discuss how he got started in Game Development and what it takes to be successful in the industry.

1. How did you get into Game Design and Development?
Well that’s a bit of a long story. I have played video games since I was 6 years old so I’ve always been pretty active with that. I used to play about 2-3 days per week and it just became an obsession. However traditional art became my forte. When I graduated from high school, I had a partial scholarship to Southern Methodist University in Texas for their art program. As I was going through my courses I was approached by a professor who had recently established a game design program on campus called Guild Hall and she wanted me to join. I went through those courses for two years which put me in the pipeline for a game development degree. So I have a traditional art background, but I went from painting canvases to digital art and sculpting.

2. How did you apply your degree after you graduated?
Once I graduated I was called up to work for a small gaming company in Austin Texas called Midway. During that same time I was hoping to pursue more education in game design, so I applied to schools in San Diego that offered higher degrees. Once I had been accepted, my company offered to hire me back once I had finished my education. So I moved to San Diego in the hopes that I would have a job waiting for me back in Texas once I was done. I attended ITT Tech for their Digital Entertainment and Game Design program. I received my bachelors degree, while also doing freelance work. In 2009 I was lucky enough to get an interview with Sony and I was hired on as a game tester. I did game testing for about a year and a half.

3. Wow. So you lived every teenage gamer’s dream then?
A lot of people think that with game testing you’re just constantly testing games and having fun, but it is serious software testing. You have to look for bugs and issues, marking their coordinates in the game, and making sure that you are sending that information to the developers. Your job is to find as many ways as possible to break the game. After a year of testing I was promoted to being a character artist. The first game that I worked on for character design was God of War 3, just small portions  of the background design, which was really fun. Then I was put onto the teams for MLB The Show, and Star Hawk. After a couple more promotions I was given a project management role, around 2011 for a game called PS All Stars. At that same time I started working at Coleman University.

4. So how did you become an instructor at Coleman?
Once I had graduated with my bachelors I was interested in getting my master’s degree, so I came to Coleman to pursue my degree in Information Systems Management. I was going to school and working at the same time. I graduated in July of 2010, and continued working at Sony. After a big project that I was working on was finished, I stopped in to talk to Career Services and catch up with my instructors. I found out that Coleman had started a Game Design (as it was called at the time) program and they were looking for instructors. Career Services took my information and forwarded it to the dean of the program, who called me ten minutes later asking for me to come in and interview. Two weeks later I was a full-time instructor for Coleman.

5. What classes are you teaching now?
I instruct Level Design 1, Intro to Digital Sculpting, the Programming Capstone, and Fundamentals of Game Design. Mainly I teach students the basic structures of game design. It is a very fast and competitive career path to go into, so you need a strong knowledge of every aspect of design.

6. On that note, what are the misconceptions that incoming students have about getting into the Game Development field?
Whenever we have student orientations I am the first person to tell students that if you think that you’ll just walk into a studio and start testing video games, you should throw that idea right out the window. This program is not about that. You are learning a skill set that is very complicated. Even when you’re done with a class meeting, you still have to do more work on your own outside of class. The industry’s first question in an interview will be “what else have you done?” You can create a portfolio that includes your class assignments but companies do not focus on that, they want to see how you applied your skills to an outside project. You need to develop more than programming skills. Game Developers have increased hand-eye coordination, critical thinking, and problem solving skills due to the requirements of this industry. In this industry you will be asked to work long hours and even work overnight to meet deadlines and finish projects, so putting in more hours for professional development will only benefit you. In our program there are really two tracks. The first is more of a programmer role, and the other is the designer role. Each one takes a lot of time to master and you have to do it all of the time, which includes participating in game focused events. Luckily for our students Coleman hosts the Global Game Jam every year, and that has a huge impact. Organizations look for that specifically, as well as your online presence through LinkedIn and Twitch. Networking is a lot more involved in job placement than people realize. Passion is important in this field and students need to have that in order to succeed. I would also recommend that students be prepared to freelance while they are looking for work. Once a project is over you may not have a residual income coming in so be prepared by getting into other projects ahead of time. Be willing to learn as many skill sets as possible. Ask peers who may have a better grasp than you to help you learn more. As long as you communicate the desire to learn, people will be willing to teach you.

7. What are your opinions on the rise in online celebrity gamers, or the professional gamers that compete in world competitions?
Well, social media and online exposure is actually a huge boost to developers looking to get hired by a company. These feeds and uploads are being watched 24/7 by companies looking for new hires. If a studio likes a candidate they will be brought in for testing or interviews. Having a vlog or Twitch channel is a big help for getting yourself noticed. I had two students who were invited to work with famous game vloggers and were flown to a vlogging convention in San Francisco because of their popularity online.

8. Considering your passion for art and your background in it, what are some of the recent games that have come out that you feel are visually/artistically incredible in their style?
I’m going to be a little biased with my answer. I would have to say two of the games that I actually worked on within the last five years. I was an Associate Producer for The Last of Us and I really loved the artwork that was developed for that. Even though I was brought in around the third phase, it was my first big title as Associate Producer and I was freaked out because I was working on that and teaching at the same time! My second choice didn’t do so well commercially, but I really liked Order 1886. I consider that one to be a steampunk version of Van Helsing. You were acting as a werewolf hunter and it was almost like its own cinematic movie. I helped design some of the Demon Dogs that were within the game. The other game that I can think of is Unfinished Swan, you are playing as a little boy who falls into an open world through a book which is all white. As you work your way through the game, colors and structures start to appear and you create your world that way. The first color that is initiated is black so you can create figures and outlines then add color as you go. We tell students when they are applying to a company and want to showcase their best work with a demo, that if you can turn down the volume and run through it and still understand the story no matter where you are, then you have done a great job. I look for that specifically when I am hiring for studios.

9. Can you tell me the most important traits that you look for in a potential Game Development student?
Definitely, I look for a student who is passionate for Game Development and who is an open book. They don’t come into the classroom thinking that they have everything handled, that they only have to learn to do a couple of things. You have to be very motivated and hungry to achieve your goals because this field is very competitive. You have to realize that you and 20-30,000 other people are applying for the same jobs at any given time. Challenge yourself every day to get better; you can’t stay in the same place. You have to reinvent yourself, and the best thing about being in the game industry is that it is not hard to find something new to learn every day. There is no ceiling on what you are capable of in a work position, because the technology in this field is constantly changing so you have to change with it. Confidence is also really important, being able to look someone in the eye and provide straightforward answers will help you stand out from the crowd in an interview and in class.

10. Last question: tell me about your favorite project that a student or group has produced at Coleman?
It was a capstone group in 2014. It was a very unique group with plenty of colorful personalities that also had a lot of motivation and passion for what they ultimately wanted to do. They created an amazing 2D game, with almost every aspect being hand drawn and conceptualized by this group. The project lead was a really shy and laid back student so I purposefully put him in a leadership position. Within hours of their first meeting they came together and completed their concept. This group came in every day that they could and worked on this project, which was incredible. Once they had a finished product, they published it online and received a lot of praise for their work from other developers and programmers. I use this group as an example to motivate students, because it is this type of project that they should be striving for. The capstone is a great way for students to really figure out what it is that they want to do.

If you love gaming and creative art, think about joining our Game Development program! Tommy is just one of the amazing instructors that we have in the program and there are opportunities here for you to grow and establish an exciting career. Call Coleman today at (858) 499-0202 for more information and to schedule a tour! 

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Game Development Capstone Presentation is a Huge Success!

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What does it take to design and create a video game from scratch? Have you ever wondered what your ideal game would look like, or what you would want to see in a new game, or how long it would take to make your vision into a physical game? The students in our Game Development program took that dream and made it into a reality for their capstone presentation this month. Over the span of ten weeks, a student group came together to create their own game from beginning to end. This included story boarding, character design, background music development, character movement, and multiple game levels. We can only begin to appreciate the amount of work that went into this project! The capstone game is called “Savage Island”, and takes place on an isolated island overrun with dinosaurs that are hungry and looking for a human sized meal. Game players are put into a 2.5D map and have to fight their way through each level until they finally encounter The Boss, a massive T-Rex who will not go down easily! At their capstone presentation the designers discussed their original plan for the game and the challenges that they overcame to make this game a reality. Programs used to create this game include: Unity, Visual Studio, Source Tree, Trello, Photoshop, 3DS Max, zBrush, FreeSound, and Audacity (for the sound mixing and sampling). Each member of the development team took on a specific role in order to efficiently produce content for this game. From the concept art, background set up, and character movement, each aspect of the game was the responsibility of one of the four team members and when the game was presented to the audience it was clear that this was an incredible project. Overall the team discussed their work, and the various programs that they used to develop each piece that they were responsible for. The audience heard first-hand what skills and technologies the team members had to develop in order to complete the assignment, as well as what they plan to add to the game  After the initial presentation audience members were asked to play the game themselves and see close up how the mechanics of the game work and try to destroy as many dinosaurs as possible. Audience members were also encouraged to ask questions and some of our Coleman staff members who attended were thrilled to learn more about the game development process from the student’s point of view. What’s next for these game developers? We hope big and exciting things! Congratulations to these excellent students!!

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An Interview with Travis Vasquez, Instructor, Game Programming Development and Design

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Global Game Jam® (GGJ) has become a fast-growing event at Coleman University. For the past two years, we have hosted this event to help bring together gamers, artists, and developers from around San Diego to prove just how much talent lives in this city. The dates for the 2017 GGJ are January 20-22, so we sat down with one of our own Game Programming Development and Design instructors, Travis Vasquez, to talk about the importance of this event and the benefits to participants.

How long have you been working with the Global Game Jam?

“Coleman University and the San Diego IGDA started working together in May of 2015 and three months later we held our first GGJ in August on the campus. With the success of that event, we decided to continue holding IGDA events at Coleman University. Since 2015, we have held Game Jam events twice a year.”

What are the benefits, immediate and otherwise, for participants?

“The main benefit is networking with fellow developers and industry veterans. This event will get you out of your comfort zone and break free from your shell to collaborate, brainstorm, and have fun.”

Do you have any favorite games that have come out of this challenge over the years?

“I don’t necessarily have a favorite game, but I do have a favorite experience. Last year’s event was the first time where VR (virtual reality) was available for participants to work with. Jeep Barnett from Valve was kind enough to come down for the weekend to attend the GGJ at Coleman University and offer the use of two Dev HTC Vives for participants to develop on. I remember one team decided to create a game in VR where the player was on a row boat and with the two controllers in hand, the player had to figure out how to move the boat across the water and through various obstacles, going forward, backward, right, and left. It was really great to see this new technology being used by our students.”

How do you sign up to participate in this event?

“Anyone who is interested can join in. The cost is $10 and includes a free lunch. Registration ends on January 19. Visit Eventbrite to register and for more information.”

What do you recommend that people bring with them for this challenge?

“Participants should bring their own equipment, especially items that they are used to working with (i.e. computers, laptops, monitors, headphones, Wacom tablets, etc). We also suggest including water, snacks, sleeping bags and a pillow, if you plan on staying for the full weekend. Basically, bring what you need to be comfortable for two days.”

How have you been preparing Coleman students for this event?

“We have other participants (Coleman students) that come into the classrooms and talk about their past Game Jam experience. Faculty discuss with students what to expect when they arrive, how the process works, and the importance of networking with other participants.”

Will you be showcasing the final product after the event is over?

“Just like last year, IGDA will host all the submitted/completed games on their website, which can be accessed at any time after the event is over. Many of the 2016 Global Game Jam projects are available to play on the IGDA site. If you are interested in attending the event and working with local game developers, please feel free to join in!”

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5 Things You Didn’t Know About Coleman University’s Game Programming Development & Design Degree

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Considering a career in video game programming development and design? At Coleman University, we offer a program that will prepare you for the in-and-outs of the video game industry. With coursework focused in animation, coding, modeling, and more, Coleman graduates enter the workforce with the skills and knowledge to design and develop their very own games! Below are five things that potential students may not know about a degree in Game Programming Development and Design from Coleman:

  1. Students design and programmatically create 2D and 3D games from conception to implementation. While the creation of 2D games (like Angry Birds) and 3D games (like Halo) share fundamental concepts, inherent differences in coding demand specialized training. As a result, Coleman graduates possess well-rounded skillsets and are qualified to pursue a career in game design or development.

In an effort to provide additional hands-on experience, Coleman encourages students to work on independent game projects, as well as participate in two “Game Jams” per year with our partner, the San Diego chapter of the International Game Developers Association. A game jam is a game development marathon that can last up to 48 hours and is meant to be collaborative. Generally, game jams bring people together in a single location and are given a theme on which to base their game. Students form teams to bounce ideas off of each other, ask questions, and receive feedback from group leaders and competing teams. Though they only have 48 hours to produce a prototype, many developers go on to complete their games afterwards. By designing and programming their own games, students receive the opportunity to experience the responsibilities and tasks that accompany a career in game design and development. It also allows the students to create a portfolio of their work, which can set an applicant apart when applying for jobs after graduation. As a matter of fact, some of the assets created are used in actual games!

  1. The skills, technology, and processes learned from the Game Programming Development and Design degree program are not limited to the gaming industry. They lend core concepts to careers in modeling, computer graphics, product demonstration, film, marketing, and crime scene reenactment. The program, though specialized, provides solid foundational knowledge upon which students can build. With the wide range of coding-based professions available today, a degree in Game Programming Development and Design from Coleman grants students the freedom to branch out and find the niche that fits them best.

Technology is continually evolving, so people in this particular profession need to be kept abreast of new developments and trends. Coleman utilizes the most up-to-date hardware and software packages in an effort to prepare students for an ever-changing industry. To meet the needs of employers, the program was built with industry input to give students a solid foundational understanding of the skills necessary for the game development process. With a thorough understanding of the underlying concepts of coding hardware and software, Coleman graduates are equipped to translate their education and training to the future.

  1. Coleman’s Game Programming Development and Design program has a low student-to-faculty ratio. Due to the highly specialized nature of game design and development, students benefit from increased one-on-one instruction from industry experts. With a team of highly qualified instructors imparting their years of experience and knowledge on their students, they serve not only as teachers, but also as mentors for fledgling game designers. The small class sizes allow the instructors to get to know each student individually, ensuring insight into each student’s progress, strengths and weaknesses, and goals.

Coleman benefits from employing instructors that have left real-life marks in the game development and design industry. Here are three faculty members that have succeeded in the field and now shape aspiring designers at Coleman:

  • Tommy Mitchellis our Level Design, Digital Sculpting and Game Programming Capstone Instructor. He is an 8-year veteran of the game industry with over 10 titles shipped under his belt. He continues to work for Sony Interactive Entertainment via San Diego and Santa Monica Studios. Various shipped titles include: MLB 08: The Show, MLB 09: The Inside, MOD Nation Racers, Starhawk, Pixel Junk Shooter, Sound Shapes, and the God of War franchise.
  • William Martin is our Photoshop and Shader Materials Instructor. His extensive experience in the game industry includes High Moon Studios and Sony Online Entertainment (Daybreak Games).
  • Travis Vasquez started his own business in 2008 as a freelance designer. Vasquez has worked with Allied Waste, Zebra Technologies, DVS Shoes, Western Outdoors, Anschutz Entertainment Group (AEG), Borrego Solar, Valve, and Virtuos to name a few. With ten years of corporate management experience and eighteen years of design, he has a thorough knowledge of the game development pipeline.

Another benefit of a low student-to-faculty ratio is the ability to collaborate with your classmates. At Coleman, this results in a student-centric learning environment where students are able to increase their engagement with the material and discuss what they have learned. Instead of an instructor merely reciting information for the students to memorize, they are forced to contextualize the material and put what they have learned into action.

  1. The student will gain valuable experience developing for console and PC platforms. With the utilization of 3D technology in video gaming since its inception 24 years ago, designers have made great strides in the development of both PC and console gaming. The ability to move characters on multiple planes (left, right, up, down, nearer, and farther) opened the door to developing new types of games. As this software became more and more advanced, the hardware had to keep up with the high demands that the developer was placing upon it. As a result, a split between console gaming and PC gaming emerged. Until recently, developing for PCs and developing for consoles was quite different. Coleman’s program teaches students how to navigate the intricacies of both categories: navigating hardware restrictions, developing physics engines, and mastering coding languages. Students will also learn arguably the two most popular game engines available today: Unity and Unreal. Though used to accomplish similar tasks, these game engines possess different attributes, strengths, and limitations.

For example, Unity can be used to develop 3D platform games, but it really shines when used for mobile gaming and on 2D platforms. If you plan on developing games for mobile devices, then Unity would be the right game engine for you. On the other hand, Unreal’s advanced physics engine and powerful 3D renderings make Unreal the choice for developers that want to create the next great open-world adventure game. With the ability to program in both game engines, Coleman graduates possess well-rounded skill sets that really set themselves apart in the job interview process.

  1. Coleman’s Game Programming Development and Design program believes that game development is a form of human expression. You may not be able to draw, write music, or sing, but Coleman’s program gives you the tools to express yourself through your career. More than anything, Coleman offers students the opportunity to pursue their passions and bring their visions to life. Video games are an immersive medium, in that the designer is able to lie out his ideas, but the player has the ability to explore the world without strict constraints. Though there are general guidelines that a player must follow, players are not corralled into a beginning, middle, and end quite like movies or books. This allows designers to plant hidden meanings and Easter eggs into their work, to make it a bit more personal. More and more, designers are linking real-world connections like emotions to gameplay, much like a storyteller does with his words. Designers have a story to tell, and they are using this medium as a creative outlet. With a degree in game programming development and design from Coleman, you, too, will be able to tell your story.

Video games, once considered a second-class medium, have sprouted to mainstream relevance. With major studios investing billions of dollars into new titles every year, the industry is reaching new highs that were once thought unrealistic. Video games have become an art form, much like film and literature. Gone are the days of minimal storylines and straightforward instructions. Now, video games can possess hundreds of hours of game play with blockbuster plots and sprawling landscapes. As such, gamers, now and into the future, will plunge themselves into these games, not just as a means of rudimentary entertainment, but immersing themselves in worlds as grandiose as the most magnificent fairy tale. Though limited by hardware constraints, game designers are pushing the limits of what many would have considered impossible even a few years ago. Just like the impact of 3D technology’s introduction over twenty years ago, the next great technological advancement may change the world of gaming forever. At Coleman, we strive to give our students the tools that they need to thrive in this ever-evolving industry.

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