Coleman Game Development Capstone is a Huge Success!

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Finals can be a hard time for any student, but for our Capstone class, this week was harder than most. For the past ten weeks, two student teams have been working overtime to complete a game of their own design, but their last big challenge was to show off their hard work to an audience, for a grade! We attended their presentations and we were blown away at what we saw. Both teams put together great concepts that translated into exciting games that we hope to see produced as full games in the future. All members of the audience were given the opportunity to offer their opinions on the presentation anonymously through a worksheet that their instructor, Joe Shoopack, designed to gauge audience perception on playability and overall concept.

Both Team Jekyll and Team Hyde had to present and discuss where their game idea came from, which roles the team members took on, and the challenges that they faced while working together and working on their own. Team Hyde presented their game, Path of the Warded, which is based on a book, which takes place in a fantasy world overrun with demons that are set on destroying everything in sight. The main character has to wait until nightfall in order to protect his farm and the animals that live there. Team Jekyll showed us Malice, a game that was a three-year dream of project manager Marisa Hatcher, which took the main character on a quest to save her sister from kidnappers. The audience followed their presentations as the teams broke down their work flow and the various pieces of the game that each member was responsible for, and how their designs changed over time. Though this class was a great learning experience, it came with its fair share of difficult challenges that, in the end, taught the students what it’s like to work in a real-world game developer environment. This class is also a great example of why it is important, as a Game Developer, to be able to work in various job titles or departments. If you can better understand what it is that your teammates do, and how to help when it is needed, the more versatility you will bring to your job.

Once the presentations were over, the audience was given the chance to ask questions about the game and then was brought to the development lab and took their turns playing the games and seeing first-hand how the games worked. All of the attendees were really excited to see the results of these projects and had a great time hearing directly from the students about their experiences. You can check out the photo album below for more photos of the presentations and behind-the-scenes images of the production process. Congratulations to the Capstone class! We see a very bright and successful future in Game Development for all of you!

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Women’s History Month: Developing the Foundations for Modern Technology

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Last month we talked about the African American women who changed the face of Science, Technology, Engineering, and Math, despite adversity and oppression. Since March 1st marks the start of Women’s History Month, we are going to continue our acknowledgement of the women behind the modern technological age. We discussed the pioneers Ada Lovelace and Grace Hopper in a previous blog post (which you can read here) but there is a long list of women who have come after them who have created their own legacy in STEM. If there is someone missing from this list, feel free to add them in the comments!

Susan Kare
When you think of Apple, most likely you’ll picture Steve Jobs or Steve Wozniak. Or maybe the first image that comes to mind will be the computer itself, a large and heavy object with a screen the size of a notepad. However, one of the names that you might not recognize is Susan Kare. Behind the scenes, she was in charge of developing the typography and iconic graphics for the launch of the original Apple Macintosh computer. Many of the interface elements that have become common in their products were designed by Kare, like the command symbol on their keyboard. Remember the “Happy Mac” that greeted you when you booted up your system? That was Susan Kare’s design!

Hedy Lamarr
You might not know Hedy Lamarr’s acting career, but you have definitely used her invention in your daily life now. She conceptualized the first ideas for frequency hopping (sending radio signals from different frequency channels). The basis for the idea was to help the Navy launch torpedos through remote control, and block communications from being interfered with. Despite the fact that this technology would have been way ahead of its time, the Navy was not interested and passed on the invention. However, Lamarr’s design would find its use in the 1950’s when the concept was used for secure military communications. This new use paved the way for Hedy Lamarr’s concept to become the foundation for modern Bluetooth and Wifi technology.

Roberta Williams
When videogames became popular in the 1980’s, the at-home console was a huge seller and brands like Atari took the market by storm. However there was a revolution coming and Roberta Williams was one of its leaders. It was her creation “King’s Quest” that would create the market for PC gaming. Her company Sierra On-Line would help to shape the future of video games with their more complex puzzle designs and storylines. Games that take the main character on a quest before they can compete against a final “boss” are inspired by her original design.

Radia Perlman
A member of the Internet Hall of Fame, Radia Perlman designed the spanning tree algorithm that transformed Ethernet from single-wire CSMA/CD into a protocol that can handle large information clouds. She also designed Transparent Interconnection of Lots of Links (TRILL), which allows Ethernet to make optimal use of bandwidth. Perlman holds over 100 patents and has received the Lifetime Achievement Award from Unisex and the Association for Computing Machinery’s Special Interest Group on Data Communication. She holds BS and MS degrees in Mathematics from MIT, and completed her PhD in Computer Science through MIT as well.

Kimberly Bryant (Black Girls Code)
After earning her degree in Electrical Engineering from Vanderbilt University, and a successful career in the bay area near San Francisco, Bryant decided to dedicate her life to helping more African American women achieve their dreams in STEM. She founded Black Girls Code in 2011 to bring classes and workshops to her community that focused on helping underrepresented girls learn computer programming, coding, website development, and robotics. Her foundation now had chapters in seven states, and across the globe in Johannesburg, South Africa, and even offers programs in Spanish! To learn more about her organization and all of their community work visit: www.blackgirlscode.com

Sister Mary Kenneth Keller
Though she was a devout nun her whole life, Sister Mary Kenneth Keller was the first woman in the United States to earn a PhD in Computer Science. She entered into the convent in 1932, and earned her BS in Mathematics and her MS in Physics from DePaul University. However, it was during her time studying at Dartmouth College in the 1960s that she developed the BASIC computer language which made it possible for anyone to write custom code. Suddenly developers didn’t need to have a mathematics or science degree to be able to code their own programs. Keller’s dissertation, written in CDC FORTRAN 63, was titled “Inductive Inference on Computer Generated Patterns.” In 1965, she became the first American woman to earn a PhD in Computer Science. She envisioned a future of computers that would help teach and stimulate cognitive development for all.

Carol Shaw
Considered the first female professional video game designer, Carol Shaw worked for the Atari company programming games for the VCS console before leaving to work for Activision. The now famous River Raid game for the Atari 2600 was her design and is considered to be one of the best examples of game design in history. However, even though she was an equal member of the team, she still faced discrimination, even from the President of Atari. During a walk through, he remarked “Oh, at last! We have a female game designer. She can do cosmetics color matching and interior decorating cartridges!” You can read more about her life in game development on the Vintage Computing Website.

Adele Goldberg
A prominent software developer, Adele Goldberg is one of the designers of the SmallTalk-80 programming language. While working at the Xerox Palo Alto Research Center (PARC) she would become the manager of the System Concepts Laboratory where her team would finish the SmallTalk-80 program. She served as president of the Association for Computing Machinery (ACM) from 1984 to 1986, and, together with Alan Kay and Dan Ingalls, received the ACM Software Systems Award in 1987. Many of the concepts she and her team developed at PARC became the basis for graphically based user interfaces, replacing the earlier command line based systems.

There are thousands more women who have made great strides in technology development who also deserve recognition on this list. This month, take the opportunity to learn more about the extraordinary women who have made history in STEM. You can tell us about them here in the comments!

 

 

The first degree conferred by Coleman University (then the Automation Institute) was to a woman, for Data Processing in 1964. It has been our mission since we were first established to ensure that all of our students have equal access to education, and resources to pursue their passion to turn their ‘Dreams Into Reality’. What could you do with a degree in Software Development, Cybersecurity, or Game Development from Coleman University?

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Are You Team Jekyll or Team Hyde?

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For some, the thrill of playing a new videogame is like nothing else. Meeting a character for the first time, watching a new story unfold, wielding a super-cool new weapon, and  playing with others online are what make gaming so much fun. What you don’t see is all of the coding, programming, structuring, planning, designing, and all around WORK that went into creating this experience. What may have taken 12-15 hours to finish, in reality took months to create and perfect. In fact, you might be surprised to know that there are thousands of jobs related to Game Development and Design and some don’t require coding experience at all! For the Game Development Capstone students at Coleman University, this truth is one that they are learning first hand, and soon they will have their own game for other gamers to play.

For ten weeks Coleman Game Development Capstone students will be working closely in teams to create, from start to finish, an original videogame of their own design. Beginning with the concept art and overall design, these students will build a game that is the culmination of all that they have learned and a test of their skills in teamwork. As scary as that may sound, the Capstone is an opportunity to take what they’ve learned so far in their program and work as part of a team to experience the iterative process of Game Development that celebrates their creativity and talent. The Capstone class will mimic the pressures and expectations that game development companies put on their employees in the real world. This term we have two teams working on Capstone projects and an exciting rivalry is developing. What do Team Jekyll and Team Hyde have in store for their final project? Keep reading to find out!

 

TEAM JEKYLL: MALICE

Taking inspiration from the classic game MARIO, players in the world of Malice will have to race against the clock solving puzzles and battling creatures along the way to save someone they love in a 3D world. The story begins with a young boy who is looking for his younger sister who was taken from their home, followed by his trusty dog that has some cool tricks of his own. In a brilliant twist, Team Jekyll has designed the game to allow players to switch between the young boy and his dog to solve puzzles or leap over traps.  Various monsters and creatures will try to attack you and stop you from finding your sister, and you’ll have to defeat the boss at the end, so this game is definitely going to be exciting! Though this game is fun to play, it won’t be a walk in the park; there are some scary challenges and surprises hidden in this game.

Project Manager: Marisa Hatcher

Level Design/Puzzle Design: Jake Bommer

Programmer/Puzzle Design: Gary Lawrence

3D Modeler: Curt Ljungquist

 

TEAM HYDE: PATH OF THE WARDED

Based on the book The Warded Man, this PC game is a post-apocalyptic challenge that tests the ingenuity of the player at every turn. During the day, players must take care of their farm by reinforcing fences, finding defensive weapons, and preparing for sunset. Once the moon comes up, demons and menacing creatures come out of the woods to try to tear your farm to the ground! Attacks come in three waves and players can set traps in order to destroy as many attackers as possible. Each creature or monster that attacks will have a specific elemental characteristic related to water, fire, wind, or earth. The final version of the game will allow players to customize their character and upgrade their farm to further defend against attacks. After a detailed cut scene, players will have the opportunity to explore their surroundings and engage with their farm. Unfortunately the animals at the farm are not part of the game play and can’t help you defeat any of the demons or monsters, but they provide good company.

Project Manager/Level Designer/Branding: Mari Erdman

Level Design: John Becker

3D Modeler: Eduardo Aviles

3D Modeler: Curt Ljungquist

 

So why are they named Team Jekyll and Team Hyde? When the class began, the 7 students enrolled were expecting to be working on one game, but instead developed into two teams that are working on two different games. As a way to foster healthy competition, and teamwork, the two teams each became Team Jekyll and Team Hyde; two sides of the same… In week ten of their course (March 12-16th) both teams will present a finished product to faculty, staff, and classmates, including offering the opportunity for attendees to play the game as well! If you want to see what these teams are developing, keep your eye on the blog calendar for the announcement of the Capstone presentation. Congratulations to Team Jekyll and Team Hyde! We look forward to seeing the hard work that you are putting into this project and we can’t wait to play it!

 

 

If you are interested in where your own passion for Game Development can take you, give us a call today at (858) 499-0202 and schedule a tour! There’s plenty of opportunity in San Diego to start your career, so take the first step and meet the Coleman Game Development community!

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Daybreak Games Welcomes Coleman Students to Their Studio in San Diego

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On December 4, Coleman University faculty member Joe Shoopack took his DSN343 (Game Story and Character Design) class, along with other interested Coleman Game Development students, to visit Daybreak Game Company in Rancho Bernardo. Through his connections to the company, he arranged for a panel discussion and presentation about game design and story narrative creation between his students and Daybreak developers.  Daybreak was founded in 2015, and since then they have been making their mark on the gaming industry.  Published games from Daybreak include EverQuest®, EverQuest® II, PlanetSide® 2, and DC Universe Online™. Team members and representatives from Daybreak have come to our campus in the past to speak with students and present workshops on what it takes to be a successful game developer.

Luke Sigmund, EverQuest Franchise Creative Director for Daybreak Games, hosted the event for Coleman students, and was one of the panelists along with four other senior members of the game story team. The presentation covered creating compelling narrative and character design, the relationship of game play and story narrative, the process of creating/designing story worlds for open world games, creating emotion with character interaction, and other related topics. In addition the Daybreak team held discussions with our students about how to find a job as a game designer and best practices for preparing for a career in the game development field. The panel-style presentation stimulated interesting discussion and was a valuable opportunity for students to meet and interact with professional game developers. Our students benefit enormously from the connections that our faculty have with the local game development community. This event highlights the great dedication our faculty has to helping our students learn not just in the classroom, but from professionals in their field who can offer their experiences as learning tools.

 

If you are interested in helping play, test, and give feedback on Daybreak game titles visit  https://www.daybreakgames.com/insiders/  for more information.

 

If you are interested in learning more about what it takes to earn a degree in Game Development and benefit from more opportunities like this, give us a call today at (858) 499-0202!
Classes start January 8, 2018 so there’s still time to register for the new year!

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How Do I Sign Up for the Global Game Jam 2018??

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We’ve already talked about the Global Game Jam on this blog; and the fact that this opportunity to compete in a global challenge with other gamers is one that can’t be missed. So now that we’ve peaked your interest, this blog will tell you what you should know about the #GGJ2018 and what to prepare for once you’ve signed up.

To start with, we want to tell you what your ticket purchase includes. The hosts of the Global Game Jam event at Coleman, the IGDA, have dedicated the funds from the event to providing food for the participants as well as other resources to help make this event as awesome as possible for all who attend! Starting Friday evening on January 26, 2018 participants will start arriving at the Coleman campus to set up their equipment and find spots to get settled in. You can bring in your own computers, laptops, and monitors to use for the weekend as well as any other special resources that you need to effectively code or design. Since the participants will be here from Friday night to Sunday afternoon Coleman University has not only provided campus space for this event, we will be making sure that there is a computer for everyone who registers. The point of this event is to mimic the conditions and stresses of game design and development so make sure that you come prepared to work hard, but we want you to be comfortable while doing it! So if you prefer to code in your bunny slippers, make sure to bring them along too.

What if you don’t have any team members lined up when you register? Well that is certainly no problem. Once the theme for the challenge is announced on Friday night, participants will then have the opportunity to discuss their ideas with others, and teams will form based on which projects participants want to join. The proposed projects will not all be videogame based because board games, card games, and any other styles of game are all welcome submissions. Since the submissions don’t have to be a videogame, participants who do not have coding experience are not excluded from being a part of this event. A passion for gaming and creating fun projects is the only requirement needed! The fun comes from the thrill of joining a team and bringing a great game to life in only three days.

Once teams have finished their projects, they will be submitted to the Global Game Jam site and published. Visitors to the site can still see games from previous years and even play some of them as well! For a game developer or designer, this can be a great addition to any resume and will add invaluable experience to help put you ahead. Being able to perfect your teamwork and problem solving skills while also creating a game from scratch is something that many recruiters look for in a potential hire. Why not put the Global Game Jam onto your resume this year?

If your family or friends are interested in seeing the event and coming by to show support, they are more than welcome! There will be visiting hours for friends and family, however, since time is limited and teams will have to work around the clock, visitors will not be able to stay overnight. We will also have special guests from radio station FM 94.9 on our campus live streaming and getting involved with participants. Hamby from the Casual Gamers podcast will be on our campus broadcasting from his Twitch channel, so you definitely don’t want to miss out on that! Head over to the official Eventbrite page for more information and the link to register as a participant: http://bit.ly/GGJ18Coleman. See you there! #GGJ2018

Turn your passion for gaming, coding, or design into a degree and a lifelong career! With a degree in Game Design from Coleman University, along with all the first-hand professional game development experience of our instructors, our graduates have the knowledge and the connections to build a solid career in game development and design. Call us today to schedule a tour and learn more about our programs at (858) 499-0202! Turn your “Dreams into Reality” now, classes start January 8, 2018!

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Global Game Jam is Coming to Coleman! #GGJ2018

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       It seems like only yesterday that we had a big group of game developers and creative designers on our campus for the Global Game Jam. Yet that was almost a year ago! Once again Coleman University will be hosting the Global Game Jam and we are calling all programmers, coders, designers, and game enthusiasts to participate! So what is the #GGJ, how much experience do you need to attend, and how can you get involved?
The GGJ is a weekend long coding and development event that happens a few times per year and challenges the skills and creativity of participants. Starting on Friday evening, the secret theme for that challenge is revealed and teams are formed with only the rest of the weekend to complete their projects. Groups can take the theme and create a video game, card game, or even a board game using the theme as a guide. Last year the theme was “waves” so teams had to incorporate that idea in some way into their project (think of ocean waves, sound waves, air waves, wavy hair, waving hands, the possibilities are endless!). Coding and developing overnight and into the early morning hours, teams have only a limited amount of time to create a tangible product. However these teams are not just working against the clock here in San Diego; teams from all over the world will be going through the same challenge! From India to Africa, England, Mexico, China, Australia, and many more countries; teams from around the world will be participating together. Last year the teams participating at Coleman University published some amazing games to this challenge. If you visit the Global Game Jam website and search under San Diego, you will see all of the submitted games from previous events over the past years. With fun names such as Chore Wizard, Cowabunga, and Elon Musk Goes to Space, you can see the high level of creativity that goes into these games. You can even play some of them! Studios like to see game developers who have proven their skills outside of the classroom, and having a game published on the Global Game Jam site is a great way to show off your talent.
Our event in January with the GGJ will be one to remember. Bring your sleeping bag, favorite pillow, snacks, and comfortable clothes to code in, and meet new friends who are just as passionate about gaming and game development as you are. The entry fee for earlybird tickets is $25, (all tickets purchased will include a meal) and you can begin registering this month. Visit their Eventbrite website for registration and get your discounted ticket before they are sold out! After you register you will have to also register for the event on the Global Game Jam website, or create an account. Participants will also be asked to sign a permission waiver to have photos or video taken of their teams working over the weekend. If you do not want to have your photos included in Game Jam promotional material, please speak with an IGDA representative when you arrive at the event. We look forward to seeing all of the new and returning participants who will be at the Global Game Jam this year! There may even be some special guests making an appearance that weekend to show support for the game developers…so you don’t want to miss out on this opportunity!

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Tips for Developing a Well-Crafted Resume

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This post was written by the Director of Career Services, Robert Sweigart in preparation for the upcoming Job Fair, on March 28, being hosted on our campus. Thank you to Mr. Sweigart and his team for working so hard to help our students find their dream careers! Contact your Career Services adviser for help with your resume, or email careerservices@coleman.edu.

At Coleman University, our diverse student population includes those seeking their first job, returning veterans, students interested in changing careers, and individuals returning to the workforce after a leave of absence. What they all have in common is the need to create an appealing, professional resume that catches an employer’s eye.

Today, employers spend only a few seconds on each resume they receive. Therefore, employees need to develop a resume that differentiates their work background from the competition. Coleman’s career services advisors work one-on-one with students to provide personalized professional development services, and our experience shows that when it comes to resumes, one size does not necessarily fit all.  There are requirements and recommendations that we have for each of our programs. What suits your resume is not guaranteed to work for your peers. The basics of a resume are the same, however each resume is unique. If you need help updating your resume or would like to have it reviewed make time to visit your Career Services Advisor as soon as possible so that we can help you get into the career you really want.

Candidates should thoroughly read the job description and tailor their resume to the needs of the company. Is the company interested only in candidates that hold a specific degree or certification? Does the company require candidates to submit a portfolio of their work? At Coleman, our graphic design and game development and design students are encouraged to refine their portfolios and post them online, so that they are easily accessible to employers. You do not need to bring an arsenal of technology and handouts to go with your resumes, but keep in mind that employers will search for your name online and it is pertinent to ensure that what they find will not disqualify you as a candidate. Update your portfolios, websites, or any other digital media that you curate, before you begin submitting resumes.

Keep in mind that many large and small companies utilize applicant tracking systems to assist in their recruiting efforts. These systems search for key words in your resume to add to their database. It is important that candidates include those key words from the job description so that they are not automatically disqualified before they even meet with an employer.

What other aspects should be considered when writing a resume?

  • Formatting is important. You may want to research resumes from peers in your field to determine whether there is a certain outline that should be followed, or speak with a career advisor. Use (but don’t overuse) bullet points. Avoid graphics, large blocks of single-spaced text, and varying font sizes.
  • Proper grammar and punctuation is critical. There is no place for slang words in a resume. If you have questions about grammar or punctuation, check out grammar books from the local library, view online sources, or seek out a career advisor or trusted friend for advice.
  • Place name, phone number(s), address, and e-mail address in the top left-hand corner. Create a professional e-mail address and take a professional photo for social media sites.
  • Write a succinct profile that highlights work experiences and the skills you have to offer an employer. This profile should entice a hiring manager to read further.
  • Resumes no longer include an objective. Instead, we recommend students write a summary of their skills, using bullet points to identify all the relevant abilities that pertain to the job for which they are applying.
  • The work experience section of the resume should include dates of employment in reverse chronological order, the name of organization, the physical location of the employer (city and state), the title of the position, and description of work responsibilities. Under each position, emphasize specific results generated (how you reduced costs, increased sales, overcame a challenge) and use action verbs.
  • Maintain a simple and direct resume. Do not exaggerate your experience or your qualifications as that is a good way to put yourself in a work situation that you may not be ready to handle. Be honest and concise with the information that you put onto your resume as it sets the tone for what an employer can expect from you as a potential employee, including your work ethics.
  • The Career Services Department strongly suggests avoiding using a template for your resume. Downloaded or borrowed templates are not guaranteed to look the same after they are sent off and employers will notice immediately if you have sent in a template resume, which will not work in your favor.

If you experienced a gap in employment due to illness or caring for a family member, be prepared to give a short response that explains the situation. Business Insider gives 3 tips for addressing a job gap: be honest and upfront, consider doing volunteer work or taking relevant classes, and, explain the skills acquired while you were out of work. Gaps in employment are not necessarily viewed as negative if it can be explained how time away from the workforce has strengthened your background as the perfect candidate for the job.

  • The education section should include the name of the institution, dates attended, and degree or degrees earned. Remember to include the major, minor, and important certifications. Make mention of academic awards if they are applicable to the position. Include a GPA if it is higher than 3.0, or if you do not have previous work experience.
  • Veterans are often concerned how to transferring their military experience into civilian terms. Many skills gained in the military, such as organization, leadership, responsibility, and technical ability can be easily translated to a civilian job.
  • Make sure that you include everything that an employer asks for with your resume submission, which may include a cover letter. The Harvard Business Review suggests a list of important cover letter aspects that will make your resume stand out. The Career Services Advisors at Coleman are here to help you with drafting your cover letters. Again, it is important that you make time to speak with them as soon as possible in order to be completely prepared for your career search.

Now that you have an understanding of what to include in a resume, we recommend omitting the following information:

  • Personal information, such as age, marital status, race, or number of dependent children need not be included. Hobbies should be mentioned, only if they are applicable to the job. There is also no need to include high school graduation information.
  • Irrelevant work history and nonessential extracurricular activities should not be listed. Think of your resume as your personal “elevator speech.” Only include work experience that highlights relevant skills and experience.
  • All employers expect job applicants to have references, so there is no need to include a statement such as, “References will be furnished upon request.”
  • It has become a more common practice among employers to seek out the private social media profiles of candidates in order to gain better insight into an applicant’s background. However, there is no need to include links or information pertaining to your personal social media profiles on your resume. It can be beneficial to include a link to your LinkedIn profile, so make sure that you have updated your LinkedIn before you start applying to employment opportunities. However, that is not something you are required to provide as part of a resume submission.

While we all live in a fast-paced world, it is important to take time with the resume process. Developing a carefully constructed resume could be the difference between hiring you, or the competition, for the next “dream” job.

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What Does it Take to Become a Graphic Designer in San Diego?

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Nearly 30,000 graphic designers work in California, the state with the highest employment level in the field 1.  We recently interviewed Scott Norton, program director for Graphic Design at Coleman, regarding the questions he most often receives about pursuing a design career in San Diego.

Do you need a degree to become a graphic designer?
Obtaining a design degree is important, as employers seek individuals that have mastered tools such as the Adobe Creative Suite (Illustrator, PhotoShop, Indesign), which is taught at Coleman. Students also learn fundamental design principles so that students have a working knowledge of the technical aspects of design. In addition, Coleman teaches digital imagery, web and multimedia, vector graphics and typography.

“The advantage of becoming a graphic designer is that the skills you obtain in the classroom can be applied to a wide variety of careers in advertising, web design or game development,” Norton said.

Throughout a student’s career at Coleman, the career services department, as well as graphic design instructors, are available to provide practical advice on creating a resume and developing a portfolio. In 2015, the College Scorecard, an interactive online tool established by the U.S. Department of Education to assist families with college decision-making, ranked Coleman “above average” for high graduation rates and high salary upon degree completion.

How difficult is it to become a successful designer?
“Successful designers make it their passion,” said Norton. “They are constantly working on projects, whether in class or at home. And, they capitalize on social media to help them with their networking.”

While employers still want to see the traditional artist portfolio in-person, the web has become the new tool in showcasing an artist’s talent. DeviantArt.com is the largest online social community for artists and art enthusiasts to display their photos, digital art or paintings. Those interested in comic book creative are flocking to sites like Penciljack.com and DigitalWebbing.com. Employers are utilizing the web, also, often turning to Instagram in search of the next big designer.

However, Norton believes that good old-fashioned networking is still critical for new designers, especially self-employed freelancers. “You never know when the next job opportunity will present itself,” he said. “The key is to stay active in the community, network with others and maintain a positive attitude.” If a client is pleased with your work, sending a hand-written thank you note and asking for a referral are gestures will help generate word-of-mouth about your reputation as a solid designer.

What if I’m not interested in a traditional graphic design job?
The growing popularity of comic-inspired movies, the annual Comic-Con International Convention in San Diego, and a recent Washington Post story on record-setting sales for comic books in June, are inspiring a whole new crop of young people to pursue a career in this exciting industry. “The success of leading comic book artists such as Annie Wu and Tradd Moore, is the result of their working harder for longer than other artists in the field,” said Norton. “Comic creative is fiercely competitive, which is why I tell students to continue to take on traditional jobs and seek out networking opportunities that will lead you closer to your ‘dream job.’”

How would you characterize the current job climate for graphic designers in San Diego?
San Diego represents a large and diversified economic landscape. It is home to a booming tourism industry, military and civilian technology, more than 430 biotech firms, and 13 area chambers of commerce in that represent thousands of small businesses. This rich, diverse community lends itself to a myriad of job opportunities for graphic designers.

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About Scott Norton
Scott Norton is the program director for Graphic Design at Coleman University. He has been a freelance professional creative since Y2K and holds an MFA in Graphic Design. He lives and works in San Diego where he has dedicated his existence to supporting the growth of the next generation of great designers.

127-1024 Graphic Designers. (n.d.). Retrieved July 28, 2016, from http://www.bls.gov/oes/current/oes271024.htm#st

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CW6 Comic-Con Art Contest

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Scott Norton, Graphic Design Program Director at Coleman University, was live on CW6 News in the Morning today just steps away from Comic-Con. Scott was joined by Michelle Currier, winner of the CW6 Comic-Con Art Contest. Coleman University had the unique privilege to sponsor this great contest and we congratulate Michelle on her winning entry.

Coleman University’s Associate of Science Graphic Design (ASGD) degree immerses students in the fundamentals of Graphic Design and applied visual communication. Graduates of this degree program will possess key skills that individual students may leverage into a wide variety of career paths in print and web media, advertising, content development, entertainment and art. This program emphasizes the commercial application of design and is designed specifically to accelerate the professional success of the designers who graduate.

For more information visit our Graphic Design Program page.

 

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Faculty Spotlight: Randall Cornish

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Randall Cornish

Randall Cornish

Randall Cornish is an instructor in the College of Graphic Design at Coleman University. He teaches Graphic Design Principles, Layout and Typography.

Mr. Cornish has worked professionally in the field of graphic design since 1976. He is an award-winning educator who has been teaching graphic design part-time since 1998. He is a member of the American Institute of Graphic Arts (AIGA) and an Adobe Certified Expert.

In 2016, he received an Award of Distinction (http://tinyurl.com/j5wfanr) for logo design from the Academy of Interactive & Visual Arts in New York City. In 2008, he received an American Graphic Design Award for poster design from Graphic Design USA magazine. Mr. Cornish is an honors and holds a degree in Visual Arts and Communications.

“As an educator, my dream is to encourage and inspire students to pursue excellence and unleash the power of their imagination,” says Mr. Cornish.

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